The Use of Game-Based Learning Applications in Increasing Learning Motivation


Date Published : 26 August 2024
paper-cover

Contributors

Anna Müller

Co Author

Emma Jhonson

Author

DOI

Keywords

Game-Based Learning Learning Motivation

Proceeding

Track

General Track

License

Copyright (c) 2024 Global Knowledge Graph Summit (GKGS)

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Abstract

ddGame-based learning applications have emerged as a promising tool for enhancing student engagement and motivation. This study investigates the impact of game-based learning applications on student motivation in a specific educational context. By analyzing student responses to surveys and interviews, the research explores how these applications can foster intrinsic motivation, create a more enjoyable learning experience, and promote active participation. The findings suggest that game-based learning applications can be effective in increasing student motivation, particularly when aligned with the curriculum and designed to provide meaningful challenges and rewards.

References

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How to Cite

Emma. (2024). The Use of Game-Based Learning Applications in Increasing Learning Motivation. Global Knowledge Graph Summit (GKGS), 2(1), 12-18. https://doi.org/10.1235/s32q9k20