The Use of Game-Based Learning Applications in Increasing Learning Motivation
-thumb.jpg)
Contributors
Anna Müller
Emma Jhonson
DOI
Keywords
Proceeding
Track
General Track
License
Copyright (c) 2024 Global Knowledge Graph Summit (GKGS)

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Abstract
ddGame-based learning applications have emerged as a promising tool for enhancing student engagement and motivation. This study investigates the impact of game-based learning applications on student motivation in a specific educational context. By analyzing student responses to surveys and interviews, the research explores how these applications can foster intrinsic motivation, create a more enjoyable learning experience, and promote active participation. The findings suggest that game-based learning applications can be effective in increasing student motivation, particularly when aligned with the curriculum and designed to provide meaningful challenges and rewards.