The Use of Game-Based Learning Applications in Increasing Learning Motivation
Contributors
Anna Müller
Emma Jhonson
DOI
Keywords
Proceeding
Track
General Track
License
Copyright (c) 2024 Global Knowledge Graph Summit (GKGS)
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Abstract
ddGame-based learning applications have emerged as a promising tool for enhancing student engagement and motivation. This study investigates the impact of game-based learning applications on student motivation in a specific educational context. By analyzing student responses to surveys and interviews, the research explores how these applications can foster intrinsic motivation, create a more enjoyable learning experience, and promote active participation. The findings suggest that game-based learning applications can be effective in increasing student motivation, particularly when aligned with the curriculum and designed to provide meaningful challenges and rewards.